

However, little did he and the NCR know the package was a detonator for the ICBMs buried underneath the town. Its success brought the New California Republic’s attention and assigned him to deliver a package they salvaged from Navarro. One of his regular destinations was a thriving community in the Divide known as Hopeville. Tears were shed by this gamer as I drove away in my land rover.Codex Entry - Persons of Note: The CourierĮthan Sunderland was a veteran of the trail, traveling all over the wasteland. That personality got the best of him in the end, as he bravely sacrificed himself to save the home world of the Turians from the Genophage. He was a loveable character with a lot of personality-something we needed more of in gaming. He wasn’t necessarily the first, but he stood out for me for some reason. Mordin was one of the very first alien teammates I remember getting from the first game. You would think the death of Shepherd would be the big one here, but no, I could have cared less for the character I had been playing as for three games.

Thankfully, I did a good job, it was all new and that meant all feelings experienced, I was unprepared for. By then, I was far behind the rest of the gaming world and was trying desperately to avoid any plot reveals that would ultimately ruin the entire experience for me. Mass Effect 3 was another one of those games that took me some time to complete. The tears flowed like they never had before all for this young girl I have never met and had only spent 20 minutes of my life with. The death of Sarah was so unnecessary and unwarranted that you can’t help but feel all the worse for it happening. Instead, we had our hearts ripped from our chests and spat on. I prayed constantly that the brother would die-no one would miss him right? I could have done without him. I knew a death was coming ,at the point where Joel’s brother blocks the door I knew something terrible was going to happen. The feeling of something terrible oncoming never really happens until you take over as Joel, and have to carry your injured daughter. Our first foray into The Last of Us was played from Sarah’s perspective as she awakens in her room to the impending apocalypse outside. Sarah was not the most fleshed out character in the game, but she somehow wormed her way into my heart, and perhaps that of many others.
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The first 20 minutes of the game or so are enough to make a grown man cry, full on river of tears style. This one was easy to incorporate into this list. It is one I won’t soon forget, and have been unable to bring myself to relive since completing the story. The death of Lee marks the saddest moment I have ever personally experienced within a video game. Telltale thought it fit to crush those hopes with plenty of cynicism. I grew close to them, related with them, and prayed that they would make it out of the apocalypse. I spent so many hours with these two, playing the entire season in one sitting. Unfortunately, Lee did not, and I teared up at this scene. Mentally, she will be a vegetable for awhile. Thankfully, Clementine came out of the whole ordeal relatively unscathed at least physically. That level of remorse has never happened to me-it was all-new. TWD was the first game where I seriously thought about my choices and honestly regretting their outcomes when I had to pick a hard way. I wanted no harm to come to her, and was willing to sacrifice my virtual self to ensure that was the case. I found myself almost instantly attached to Clementine as her guardian.
